Realtime rendering is the hot topic in CG animation and vfx right now, thanks to a new breed of rendering solutions that harness the power of the latest generation of graphics processors. Launched ...
Performance and fidelity are often two opposing sides of the same axis in computer graphics. You already know this; raise resolution, performance goes down. Rendering resolution is only one of the ...
From the Inquirer article here.<BR><BR>"was able to finally see that demo running on an Athlon 2100+ with 256Mb of system Ram even though its recommended to have at least 512Mb and of course we used ...
It's hard to pin down exactly what cloud computing is—the term is as vaporous as its proverbial namesake—but to date, the majority of cloud computing applications have emphasized storage, group ...
I had a chance to catch up with Urbach at CES 2017 where we talked about the Unity integration, the open standards work Otoy is working on, overcoming the Uncanny Valley, the future of the ...
According to Pixar, the average TS2 frame took about 6 hrs to render:<br><br>http://www.pixar.com/howwedoit/index.html<br><br>(click the lever until you get to frame ...